Games
and gaming are favorite activities that consume the time of a lot of
people. Ever since I was a child, I have
learned and played games. Arguably,
playing all kinds of games, whether it be mental or physical, provides learning
opportunities that no other activity can offer.
Games teach us, and games make us better thinkers. Combining elements of games in learning
activities that traditionally do not have them, a concept called gamification,
can be a very powerful learning opportunity.
Games
teach us that there are foundational rules that govern how things are supposed
to work. The rules, followed properly,
can lead to a good time. Sometimes, even
when the rules aren’t followed, people can be entertained. If we can learn the rules for a game to have
a good time, then we can learn other things.
Overall, games increase motivation for entertainment. If we can harness this type of motivation and
make learning the goal of the game, learning could be as simple as playing.
One
blog I found this week describes the concepts of gamification. The author, Yu-Kai Choi, has extensive
experience in the field of gamification.
The octalysis framework dissects the different elements of games and applies
these to human motivation. Practically,
the octalysis framework is useful for ideas to create engaging learning experiences
that are valuable to learners based on the types of motivation that best fit
the learning event. If learning could
come to us as naturally as playing games, imagine what we could learn.
https://yukaichou.com/gamification-examples/octalysis-complete-gamification-framework/
I agree with your thoughts. When something becomes a game, it becomes more engaging and memorable. I enjoy the idea of education through games, rather than through boring repetition, which isn't very engaging and not memorable.
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